countSet(21)sound stop 1go to "C3" of movie "::SEL"countDown(21)sound stop 1go to "M1" of movie ":G2"sound stop 1go to "C2" of movie "::SEL"go to marker(0)countDown(21)sound stop 1go to "M2" of movie ":G2"countDown(21)sound stop 1go to "M3" of movie ":G2"countDown(21)sound stop 1go to "M4" of movie ":G2"countDown(21)sound stop 1go to "M5" of movie ":G2"countDown(21)sound stop 1go to "M6" of movie ":G2"countDown(21)sound stop 1go to "M7" of movie ":G2"countDown(21)sound stop 1go to "M8" of movie ":G2"countDown(21)sound stop 1go to "M9" of movie ":G2"countDown(21)sound stop 1go to "M10" of movie ":G2"countDown(21)sound stop 1go to "M11" of movie ":G2"countDown(21)sound stop 1go to "M12" of movie ":G2"countDown(21)sound stop 1go to "M13" of movie ":G2"countDown(21)sound stop 1go to "M15" of movie ":G2"
vwci
----
1025:
ニ恥ニ椎槌鍛ニ暖 1
1026: □QT窶露窶佚ー窶ーテヲ窶禿岩\掫ナ段-2256
1027: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□ナ テァナステ,UPP
1028: on mouseUp end mouseUp□ナ テァナステ,DWN
1029: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown
窶ケツケツ出窶堋オ,UPP
1030:
窶ケツケツ出窶堋オ,DWN
1031: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown
窶「ツ ツ出窶堋オ,UPP
1032:
窶「ツ ツ出窶堋オ,DWN
1033: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□01,UPP
1034: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□02,UPP
1035: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□03,UPP
1036: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□04,UPP
1037: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□05,UPP
1038: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□06,UPP
1039: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□07,UPP
1040: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□08,UPP
1041: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□09,UPP
1042: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□10,UPP
1043: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□11,UPP
1044: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□12,UPP
1045: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□13,UPP
1046: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□14,UPP
1047: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□15,UPP
1048: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□16,UPP
1049: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□17,UPP
1050: on mouseDown if frame() = label("LOOP") then pushButton else nothingend mouseDown□18,UPP
1051: □01,DWN
1052: □02,DWN
1053: □03,DWN
1054: □04,DWN
1055: □05,DWN
1056: □06,DWN
1057: □07,DWN
1058: □08,DWN
1059: □09,DWN
1060: □10,DWN
1061: □11,DWN
1062: □12,DWN
1063: □13,DWN
1064: □14,DWN
1065: □15,DWN
1066: □16,DWN
1067: □17,DWN
1068: □18,DWN
1069: □1
1070: □2
1071: □3
1072: □4
1073: □5
1074: □6
1075: □7
1076: □8
1077: □9
1078: □10
1079: □11
1080: □12
1081: □13
1082: □14
1083: □15
1084: □16
1085: □17
1086: □18
1087: □ツカツウテ敕テ\テ楪ウテ昶\廃ヒ徃
1088: □BGM.AIF
1089: on mouseDown global gCountNo put 18 into gCountNoend mouseDown